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Service Design Principles 1–100 100 ideas to improve the user and customer experience in simple and practical ways. By Daniele Catalanotto, foreword by Pascal Wicht Service Design Principles 1-100 100 ideas to improve the user and customer experience in simple and practical ways. Daniele Catalanotto Thanks, Joëlle, for being an angel on Earth. Foreword At the beginning of the 20th century, we were 1.6 billion humans on Earth. In 2000, we reached 6.1 bil- lion. Today, we’re heading towards 8. We’ve built vast cities that interconnect megacities, gigantic airports, railway systems, global supply chains, the internet, the mobile economy, the social media platforms, and the blockchains. We’ve entered what Parag Khanna calls the connectographic era. Every day, these 8 bil- lion people try to get things done by asking someone for it or by utilizing something that has been provi- ded by someone else. This usually happens with the help of what is called a service. Yet, for most of us, the very notion of service relates to frustrated customers, unpleasant experiences, and users rage-quitting or angrily confronting service pro- viders. In several cases, customers feel that services have their own realities. A bubble of rules and regu- lations, of processes and guidelines. How many times have we encountered the sorry excuse of “the sys- tem doesn’t allow me to do that”. Services are often orchestrated with bureaucratic mindsets that have poor to no meaning for the customers. Even worse, they are designed with a completely ideal imagina- ry customer in mind. Moreover, services too often reveal the caricature of organizational dysfunctions and management failures. What makes sense in the boardroom, on a PowerPoint, is often irrelevant and counterproductive for the end user on the frontline. This global and busy complex world is often a mess. Work is hard and our bureaucratic legacy institutions are struggling to cope with massive changes amidst the chaos. The signages, urban mobility visual wayfinding systems, advertising, guidelines, logos, posters, notifica- tions, alerts, and messages everywhere are all designed to help us, to guide us and to warn us. They all try to help us use services better. From right in the morning, as we turn off the alarm app, to the moment we put our mobile phones away to sleep, we are overwhelmed with infor- mation. It doesn’t stop. Not just the ads and the emails, but everything, all the time—the rich and constant flow of information flowing through our senses. If autistic people process everything they perceive around them as information, most of us don’t. We have built certain habits and mechanisms. Our brains have adapted to the situations around us. We have skills to surf this global tsunami of sensory information—nicely automated and active in the background of our brains, acting as our own private mental autopilot. Silently in the backstage, it filters and edits what matters and what doesn’t. Today, designers have become experts at distinguishing the differences between what people say they do and what they actually do. As we’re often not aware of the decisions and trade-offs that our minds operate for us, interacting with services can quickly take a turn for the worse. In this global context, helping your users, your customers get what they want requires a certain level of skills in hacking these autopilot routines or sometimes leveraging them. This requires not only the ability to use well-known human patterns of behaviors but also knowing when to break them. This is the purpose of this book. A general body of knowledge aimed at doing just that. For anybody working in the service indus- try, this will guide you through the simple adjust- ments and tweaks you can make that will ease both your services and your users’ experiences. Daniele will help your services reach beyond the objective and transactional reality of business and trade. As an expert service designer, with this book, he proposes to anchor your services on a solid and deep underlying structure of psychologically mea- ningful axioms. However – and that is all the genius of the author – he does it in the most accessible and ready-to-use way. Pascal Wicht, Founder, Strategic Designer at Whispers & Giants Introduction Be Aware That This Is Not a Classi- cal Book About Service Design Let me frustrate smart intellectual minds from the start. With this handbook, I don’t want to preach the high value of Service Design. I don’t want to explain all the theoretical details about it. This book doesn’t res- pect academic principles. This book doesn’t give an overview of what Service Design is. This book doesn’t detail design methods. Some other people do that much better than me. If you are looking for this type of content, stop reading this book after this chapter. Before you stop reading, here are two suggestions, if you want this type of content. Open your browser and google “This Is Service Design Thinking.” It’s a great book by Jakob Schneider and Marc Stickdorn. In that, they explain what Service Design is in detail. Or google “Service Design: From Insight to Implemen- tation.” It’s a book by Andy Polaine, Ben Reason, and Lavrans Løvlie. Andy is the person who brought me into the world of Service Design and made me love it. So, this book is a good start, if you want to have a good understanding of the Service Design practice in general. If you are still here and didn’t open Google, keep on reading to discover what this book is about. Oh! And thanks for not leaving, I really like your ad- venturous mindset. Introduction A handbook for business owners who don’t give a fuck about Service Design and need practical rules of thumb. Services Are Everywhere. I live in Switzerland. Here, around 70% of the active population works in the service industries. Services are everywhere and are the heart of our economy. Is it like that only in my little country? In its “World Development Indicators,” the World Bank Group ex- plains that the service sector continues to dominate in high-income countries. The service sector ac- counted for nearly 75% of the GDP of these countries in 2014. But Service Design is still obscure. The way we set up human interaction between humans and services is obscure. The way we can design the experience between you and your bank, church, and hospital is pretty obscure. This little handbook gives 100 tiny and simple principles, ideas, or advice to help design better services. What this book is about The hypothesis of this handbook is that you don’t need to understand the full extent of Service Design to improve the user and customer experience. You don’t need to understand all the theory to create great services. This hypothesis is inspired by a study by Alejandro Drexler, Greg Fischer, and Antoinette Schoar. They wanted to figure out the best way to help micro-en- trepreneurs learn the basics of accounting. They had three groups of entrepreneurs. The first group received classical teaching, like in a university. They received complex knowledge, which they had to master. The second group studied accounting with simple rules like “Keep personal and business mo- ney in different drawers.” The third group didn’t receive any instruction. Interestingly, the first group, which received complete instructions, and the third group, which didn’t receive any, performed at the same level. But the group that received simple rules of thumb increased their sales by 25%. This group had also managed their accounting and cash in a much better way. Structure of the book That’s why each principle in this handbook is sum- marized in a simple rule of thumb. These simple rules of thumb should be enough for smart readers. You might find, under each principle, a little story, an example, or a study. This additional content can help you turn this principleinto action. Origins of the principles I gathered the principles of this handbook over the years from many different sources. I collected them in my own experience as a Service Designer and also used my experience as a user of different services. Many principles are also inspired by psychological studies, behavioral economics experiments, and Introduction other readings. All these principles try to help you build services that are less shitty for the humans who have to use them. Penis Is a Wonderful Word. Writing penis has a much higher probability of grab- bing people’s attention than writing “How to use this book.” Not every principle will be helpful for your particular situation. A good strategy is to only read the stories of the principles with a title that attracted your atten- tion. This is really a handbook. So, feel free to cherry pick, and do not read everything. The principles of this book are not placed in a hierarchical order. It just made more sense to put them in that order for the crazy ones who would read the hand book from start to finish. Introduction Chapter 1 What Are the Basics of Service Design? What Are the Basics of Service Design Principle 001 The First Draft of Anything Is Shit. You have a great idea for a new service or product. Great. I can already tell you one thing: it’s shit. This principle was already described by Ernest He- mingway. He said that the first draft of anything is shit. What does that mean for you, as a service crea- tor? The first draft that you create is only a starting point. Your first idea is not important. It’s what you make out of your first draft that matters. First drafts are of great value because they help you go out and test your ideas with your users. Why would you do that? Because, in the end, it’s your customers who have to use your service or product. A first shitty draft is a great way to get a lot of feedback from your customers. What Are the Basics of Service Design Principle 002 Selling Is Not the End, It’s the Start. Many businesses focus all their efforts into selling their services and products. But that’s only the start of the relationship. Imagine handling human rela- tionships like that. It would mean that you would be awesome at dating. But once you have sex, there would not be any more nice movie nights with po- pcorn. There would be no more careful listening. No more buying yellow roses because she is someone unique. In Service Design, we define different stages of how people experience a service. The first two are the sel- ling moments: making people “aware” that you exist and letting them “join” the service. Then, there is a stage called “Use and develop.” This is when the cus- tomer discovers the service. The customer develops his knowledge of the service. This is when the user becomes really great at using the service. Ultimately, users also “leave.” We hope some of the users who leave will come back. That’s the “Rejoin” phase. Take all these steps into consideration, and don’t focus your energy only on selling. What Are the Basics of Service Design Principle 003 Make It Easy for Customers to Come Back. There are few services that customers use once and then leave forever. For most services, people come back. This comeback moment in the customer expe- rience is often forgotten. “Why do I have to fill all my personal information again, if I did business with you already once?” “Why don’t you remember my name if it’s the second time I come to your shop?” “Why do I have to sign a contract again, if it’s the tenth time we are working together?” These are questions that you can use when you de- sign your service for the “rejoin” moment too. What can you do to make the comeback easier? What Are the Basics of Service Design Principle 004 Always Think About What Happens Before and After Your Service. Your service is not the only one your customers will experience. Your service is only a tiny part that helps your customers either do their job or achieve a per- sonal goal. What are the other products and services that your customers use before coming to you? What services do they use after your service? It’s important to discover what happens before and after. This will help you make the customer’s transi- tion from the previous service to your service simple and easy. Knowing what comes before and after also helps in optimizing your service. You will see that one part of your service is often not used but is utilized by your customers when they move on to the next service. This means you could remove this part from your ser- vice. You can do that because your customers prefer to do it in the next part of their journey. What Are the Basics of Service Design Principle 005 Every Customer Mistake Is Your Mistake. Need to repeat yourself? It’s your mistake. Do you have to explain some aspects of your business or working method again and again? Maybe you need to stop assuming that what you do is clear and evident. Maybe you need to use simpler words or explain more clearly. Your customers don’t get your budgets? It’s your mis- take. One of your customers didn’t understand the budget and is now pissed off by some extra costs? It’s your mistake. It’s time to redesign your budgets. Or maybe it’s time to set up a one-to-one session about the budget with your customer. In such a session, you could go through each point and explain what is in- cluded. And you could explain what is definitely not included. You could do that instead of only sending the offers. You could do that instead of hoping your customers will understand your jargon. What Are the Basics of Service Design Principle 006 It’s Your Fucking Job to Know What I Should Buy. Each time I go to a flower shop, I tell the florist the same thing—“I have no clue how to choose flowers. What do you recommend for this occasion, for this kind of person?” Each time I asked this question, the florist couldn’t give me clear options. “We have this, or that, or that…” Those situations are missed oppor- tunities. If a customer doesn’t want to choose, give him one clear suggestion. With this suggestion, you can even set the tone of your service. Your answers enhance the storytelling or branding of your service. If, for example, you want to be the most empathic service, make your answer something like the following sen- tence. “Many women like roses. But choosing another color than the classical red color will show your wife that she is really important to you and unique.” As a customer, if I’m not in the mood to choose, then I pay you to choose for me. Or at least, I pay you to give me a clear option. Chapter 2 How Can You Make People Less Frustrated? Chapter 2 Error management How Can You Make People Less Frustrated? Principle 007 Don’t Solve Every Problem You Are Asked to Solve. Customers sometimes complain and give you a lot of problems to solve. If you ask for feedback, you have even more potential problems to solve. Don’t solve all these problems. If you do, you might only create more problems for your customers. Instead, consider each of these customer problems as a symptom of a deeper problem. Ask yourself why it happened. Have an answer? Great, now ask yourself again why this happened. Do it until you can’t ask the “why” question anymore. Now, you have the root cause that you should fix. For example, a customer might complain that your staff is rude. Ask the team why this happened. They will tell you something like “We were too stressed, so we weren’t nice to the customers.” “Hmmm, but why were you so stressed?” “Because, with the new regis- tration process, we have much more work.” In this example, the real problem would be the registration process. Of course, you will also have to remind your staff to be politer. How Can You Make People Less Frustrated? Principle008 Do the Penis Test and Think About What Could Go Wrong. Chatroulette is an example of a service that some weird people misused. At its launch, this service put two random strangers in contact via video. This is a great app that lets users meet new people from all around the world. But soon, creeps misused the app for exhibitionism, pornography, and other shocking live videos. When you design a service, always think about how it could be misused. Could someone show his penis? Where? Could someone write something about his penis? Could someone do something inappropriate? This is what I call the penis test. How Can You Make People Less Frustrated? Principle 009 Let Users Undo Their Mistakes. In this digital age, there is one invention that is amazing: the trash bin. This little feature is one of the most useful ones. Be it in your computer’s operating system, or in services, or apps like WordPress. We all know how important it is to have a trash bin. But if this feature is so useful, why isn’t it implemented everywhere? Laziness. That’s the answer. If a user can delete something, he should always have a possibility to bring it back. What does that mean for your service? What can people erase, put in the trash, or delete? If you can’t create a “trash bin,” where customers can go to retrieve deleted items, then make it harder to delete stuff. Instead of only asking people for a confirmation, make them think. For example, you can ask them to write a word to complete the deletion. This extra friction creates a so-called “decision point.” This decision point will make the user realize what he is about to do. How Can You Make People Less Frustrated? Principle 010 Explain Why This Error Just Happened. Each day, I travel at least three hours in the train through Switzerland. This means that, sometimes, even with the Swiss precision, my train is late. The Swiss railways use a simple trick to help the user make sense of this frustrating experience. A few years ago, the announcement made by the company to the travelers was just “We will arrive with a delay of five minutes.” Today, they always use a sentence like the following: “Our train will have a delay of five minutes because it had to wait for ano- ther train.” The simple fact of explaining why things happen helps the traveler be less frustrated. Before the com- pany introduced these explanations, one got frus- trated with the company and the situation. Today, as a traveler, I get frustrated with the situation, not the company. The example of the Swiss railway company helps us to build the following rule. Always explain why a problem happens. Give meaning to the situation. How Can You Make People Less Frustrated? Principle 011 Suggest Something After the Error. Notifying people that something went wrong is good. Helping them come out of a bad situation is better. The typical 404 error page on a website is dumb. It says sorry. It says that a page is missing. That’s it. But if you want to serve your customers well, you should help them recover from mistakes. For example, in a 404 error page, you could display pages which have a similar title than the broken web page address. People who made a spelling mistake when entering the web address would then see a suggestion with the page they were trying to open. What is true for the dumb 404 error page goes for any error message. For example, a customer asks for a product you don’t have. Don’t tell him that you don’t have and leave it at that. Give your customer the address of another store where the user could find the product he wants. If there is a problem, offer a solution. Next time you design the way you handle errors, consider the following questions. What is the solu- tion you are suggesting? What is the extra value you can offer in this shitty moment? What is the next step for the customer? How Can You Make People Less Frustrated? Principle 012 Stop Giving Coupons When You Failed. A guy buys flowers for his girlfriend only when he messes up. The trick worked well for the first few times. The girlfriend forgives him easily. But, after the guy uses the same trick dozens of times, the situation changes. When the girlfriend sees the guy with a beautiful flower bouquet, she instantly gets pissed off. That’s exactly what happens with cou- pons. A guy tricking his girlfriend with flowers is an asshole. A company tricking its customers with coupons is the same. Coupons should be surprises. When they serve as surprises for the customers, they get excited, happy, and are thankful. If we use it as a way to lower the negative feedback, it will sooner or later backfire. When everything is expected, you get bored. When the reaction to failure is predictable, people see you as a manipulator. To avoid this, surprise your cus- tomers by being extra nice when you fail, and do this without a coupon. And give coupons only when everything is okay again. Chapter 2 Waiting How Can You Make People Less Frustrated? Principle 013 Just Tell Me How Much Time I Have to Wait. One of the things that makes me go crazy is when I go to a counter and then hear the staff ask me to wait. What makes me a bit angry in those situations is not that I have to wait but that I don’t know for how long. Should I take my laptop out of my bag and start wor- king for a bit? Can I make that important phone call now or will I be called upon at the moment I start talking? People do not like this kind of uncertainty. And this is even truer when it comes to waiting. How can you fix this? When your staff ask people to wait, let them tell the customer how much time they have to wait for. It’s that simple. Rory Sutherland explains the value of this simple tip. The London Underground analyzed the passenger sa- tisfaction. The company discovered what change had the biggest impact per pound spent. It wasn’t faster, more frequent, or later running trains. It was putting screens on the platform to tell users when the next train would arrive. How Can You Make People Less Frustrated? Principle 014 Let Me Imagine the Waiting Time. I arrived during the rush hour at the JFK airport in New York. I had to queue for a few hours in snake- like waiting lines. When I joined the queue, I thought I was able to see the end. So, in my head, I had a type of progress bar showing the end of this shitty situation. The problem was that it was an evil staff member who created this queue. Instead of ending at the extreme border, it continued for at least two turns in the opposite direction. It gets worse. The queue designer was really in an evil mood that day. Once you got out of the snake-like queue, you had to join single line queues alongside 5 to 10 people. In my head, I had to re-evaluate the waiting time twice. I was pissed—twice—as the waiting time I imagined was wrong. What does this mean for you? When you are creating a queue, always try to make the end of the line “vi- sible.” People stuck in the queue can then estimate the waiting time for themselves. How Can You Make People Less Frustrated? Principle 015 The Length of the Line Is as Important as the Waiting Time. When you go out shopping, the typical nightmare is the checkout line. As a business owner, you might think that what is important is to make the waiting time shorter. Sorry to disappoint you. There is ano- ther factor that has a lot of influence. The length of the waiting line matters even when the wait is short. This finding comes from a paper by researchers Yina Lu, Andrés Musalem, Marcelo Oli- vares, and Ariel Schilkrut. Stores with longer chec- kout lines sold fewer items. And this, regardless of the actual speed of the line. What this piece of research teaches us is to first change the perception of the problem. The waiting line should look short so that people believe the wai- ting time is short. Workingon the perception of the problem is often much cheaper than fixing the whole problem. How Can You Make People Less Frustrated? Principle 016 After an 8-Minute Wait, People Will Abandon. Waiting is something that frustrates everyone. We wait for the bus to arrive. We wait to get served in a restaurant. We wait in a queue to pay. When does this frustration become too big so that people give up what they were trying to do? Research from the Omnico Group shows what the waiting limit is. After waiting for eight minutes, Ame- ricans were likely to drop their basket. After these eight minutes, they would abandon their trolley and leave the store. Is it exactly after eight minutes that everyone stops their waiting? No. It’s an average, and it differs from region to region. For example, it seems that the Brits are two minutes less patient than the Americans. What these numbers show us is that people are not patient. Even if they are only one step away from going home with their favorite food. Until the last step of the buying process, we should make the ex- perience short and enjoyable. How Can You Make People Less Frustrated? Principle 017 Tell Me as Soon as Possible That You Can’t Do Anything for Me. I was in Berlin and was waiting in a line to enter in the Reichstag. After a few seconds of waiting, a staff member came through the line. He asked “Do you already have your tickets? If not, you have to get one in the other building.” Okay, usually I hate that it’s not clear where to buy tickets. But, at least I didn’t have to wait 20 minutes before another staff member told me that I was in the wrong spot. It’s better to frustrate users now than after a long waiting time. In Swiss train stations, when there is a long line, staff members come through the line. They ask if cus- tomers want to buy a ticket. If it’s the case, the staff member will do the task for the user at the vending machine. But they do it in a way that the user learns how to use the machine. So next time, this user will not wait in the queue but go directly to the vending machine and buy the ticket on his own. How Can You Make People Less Frustrated? Principle 018 Phone Chargers Help People Wait in Peace. Today, a smartphone is an excellent way to escape the boredom that you experience in a waiting room. Instead of looking at the clock ticking, you can play games, read the news, or watch videos. I observed that in most waiting rooms, users rely on their smart- phones to save them from this living hell. This means that all the beautiful brochures you add in your waiting room are most of the time useless. So, don’t put too much energy in those. Just buy some books or magazines that don’t become old too fast, thus leaving also your staff with less maintenance work. When users don’t have power on their phone, then the waiting experience is like hell. They have this beautiful piece of technology, which would make them happy, but they can’t use it. Put charging cables next to the users’ seats. Your customers will love you for that. And the waiting time will seem much shor- ter for them. How Can You Make People Less Frustrated? Principle 019 It’s Torture to Forbid People from Using Their Smartphone. Once again, I was in a waiting room. There was a sign forbidding the use of smartphones. It was, however a short waiting time—mere minutes. But, oh boy! It felt so long. Nothing to read. Nothing to do. Just waiting. A study published in the Science Journal can ex- plain why this wait is so painful. The study found out that people prefer self-inflicted electric shocks than spending time alone with just their thoughts. Letting people wait without any possibility of doing something is like torture. One of the easiest ways to avoid this is, of course, to let people use their smart- phones. On their smartphone, they find enough dis- tractions. There is enough distraction to not want to receive electrical shocks. If you have to forbid tech- nological devices, you should create distractions. How Can You Make People Less Frustrated? Principle 020 Stupid Aquariums Make People Forget Time. If you know me a bit, you know that I’m not such a big fan of aquariums. But I discovered that these strange objects are powerful in a waiting room. In my observations, kids would pass much time looking at the fishes swim about slowly in the water. And this, even if they had other toys around them. Even fun- nier, many adults use the aquariums also as a coping mechanism to fight the waiting time, even when they have a smartphone, a TV screen to look at, or magazines to read. Waiting rooms are little hells on Earth. But we can make them better if people get some entertainment in them. We can make them better if we help people escape them mentally. And for that, we don’t need expensive ideas—a simple and stupid aquarium works well. Chapter 2 Pricing How Can You Make People Less Frustrated? Principle 021 The Problem Is Not the Interface, It’s the Pricing. Bus ticket machines suck. The interface sucks. In Switzerland, many cities base their prices on zones. It makes the interface of the ticket machine super complicated. You have to choose the number of zones. Or you have to go for a daily ticket. Or maybe select a special ticket for short ride. But what exactly is a short ride? The interface of these machines can’t be simpler than the pricing of the service they sell. If the pricing is complex, the interface will also be complex. Zones are great for transportation compa- nies. But people don’t think in “zones.” People think in terms of locations (or streets and number). Cities like Reykjavik use a simpler pricing for their buses. You pay for a ride. That’s it. The same goes for any place where your pricing is displayed. If your pricing is complex, you will need more pages on your website to describe all the diffe- rent options. But when your pricing is simple, you won’t need to create all the content that explains how the pricing works. How Can You Make People Less Frustrated? Principle 022 Show Me Your Damn Pricing. Not showing your pricing and forcing people to ask for a quote sucks for the user. It’s only after many steps that he discovers that you are way too expen- sive for him. Great. He lost about an hour for nothing, and your staff also lost much time on a lead that will not be profitable for you. You pissed this person. He will not refer you to friends who might use your service. And because of all the work your staff had to do to answer an unqualified lead, they are now exhausted. Instead, you could show your pricing. Let people know if you are too expensive for them. Your staff could focus on important leads. If your service is too complex to be displayed in a simple pricing table, then show what your hourly rate is. Don’t have an hourly rate? Show what the smallest budget to work with you is. To me, there is only one case where you should hide your pricing. It’s in the luxury industry. Such ser- vices need to maintain an aura of mystery. Here, not showing the price is part of the customer experience. It adds prestige to the service. How Can You Make People Less Frustrated? Principle 023 The Price Changes the Quality Without Any Other Change. Researchers from Stanford GSB and the California Institute of Technology found something interesting. The price tag you put on your product does not only change its image but how your brain reacts to it. The researchers made people taste two wines. One priced at $45 and one priced at $5. The reaction of the brain’s region that experiences pleasure was inte- resting. The user had more pleasure when he tastes the wine that is at $45. And you know what? Both wines were exactly the same. Researcher Baba Shiv explains that price can actually change the reality of the user. And this, without any other change than the price. Chapter2 Impersonal services How Can You Make People Less Frustrated? Principle 024 Just Remember Me. There is this great series on Netflix about chefs around the world. One of these chefs is Niki Naka- yama. Of course, the food is amazing at the n/naka restaurant. The ingredients are well selected. But as a Service Designer, there is something else that interests me there. With her staff, they have a simple trick to make your experience special. They know the name of every customer that enters their restau- rant and welcome him with his full name. The staff at the restaurant go even further. They remember what the customer orders usually. They remember what allergies the customer has. Is this difficult to do? In our digital age, when we have CRM tools and customer databases, this is super simple to do. It just needs a bit of preparation. Before the customer arrives, you could check the registrations. Check the name and check the info of your database. You will make people feel unique. You will make your customers feel even more welcome. How Can You Make People Less Frustrated? Principle 025 Ask Unnecessary Emotional Information. When my wife went to buy her wedding dress, the process was highly emotional. She went on a road trip with her best friends, her mom, and her sister. They made a tour of all the boutiques she spotted on the Internet. After a day of tryouts, she found “the” dress. Apparently, girls know when they find “the” dress. What interests me in this story is what hap- pened after the tryout. The boutique owner took her contact information. When my wife gave her last name, she gave her maiden name as we weren’t mar- ried at that moment. The shop owner stopped her and asked: “Sorry, can you give me the name you will have after the mar- riage?” She was so proud to use her new name for the first time. This boutique owner was super smart. By asking her future last name, she made this shopping experience even more magic. She made the little princess dream come true. So, what’s the kind of emotional and unnecessary information you can ask that would make your cus- tomers proud and happy? How Can You Make People Less Frustrated? Principle 026 Making It Personal Is Different for Every Culture. Starbucks, Bern, Switzerland. I ask for a hot cho- colate. Yes, I’m Italian and hate coffee. But I’m also Swiss and love milk. The waiter asks me my name. What the hell just happened? Do I know that guy? “Shit, is this the guy from the party of last week? Of course, I don’t remember his name neither is face.” “I need your first name to put it on the cup.” “Ah okay! I don’t know this guy! And he doesn’t know me either.” This situation shows that great ideas are sensible in context and culture. Being casual, friendly, and on a first name basis with your customer is well accepted in the US. So, it could make the shopping experience more personal in Switzerland too, right? No, in Switzerland, people are very formal. In a shop, vendors address you as “Sir.” A store owner never asks your first name. That’s for friends. Next time you try to make your business more personal, research the culturally accepted way of doing it. And then do some testing. How do people feel about it? Is it too intimate? Is it too formal? How Can You Make People Less Frustrated? Principle 027 Don’t Force Me to Call You. As a digital native guy, there is one thing that bothers me again and again. I want to book a table at a res- taurant, and the only contact possibility is a damn telephone number. Or I want to ask for information about a product, and again there is only a phone nu- mber. Why would I call you if the only time I’m using the phone feature on my smartphone is to answer my grandma? Don’t get me wrong, having the choice to make a direct call is great, but it should be a choice. As a service creator, you should give me, at least, two possibilities to contact you. Give me the possibility to book my table through a form or call you directly. If it’s late in the night, and I want to make my re- servation faster, a simple email or form is so much better for you and me. As a user, I don’t have to find a way to remind myself to call you on the next day. And as a service provider, you don’t lose the cus- tomer who can’t remember to call you later. Always allow a direct and an asynchronous contact possibility for your customers. How Can You Make People Less Frustrated? Principle 028 Don’t Create Groups of More Than 150 People. Research shows that the human brain has a limit on the number of social relationships you can keep. We can maintain relationships with 100 to 250 indivi- duals. The commonly used value for it is 150, and it is called the Dunbar Number. Armed forces around the world naturally organized themselves around this number even before the research existed. But what does this mean for business owners? When you create events, keep in mind the 150 number; it will be harder for people to create and maintain rela- tionships above this number. This number is rele- vant for HR too. Companies like Gore-Tex apply this principle. They don’t have more than 150 employees in the same factory. And this helps them a lot. Gore- Tex is considered to be one of the Fortune 100 Best Companies to Work for. By following the Dunbar Number, everyone knows everyone in the enterprise. And the vibe stays personal. Chapter 2 Technology How Can You Make People Less Frustrated? Principle 029 Tools Are Not the Problem but the Symptom. Many workers say that the problem of their producti- vity lies in the tools they use. But what if the problem wasn’t the tool but the culture? What if the problem was the way workers use the tools? Another to-do list app will not help you achieve your tasks. Why do you feel unproductive? Because of the tools you use. Why do these tools make you unproductive? Maybe, because they are too complex. Why are there too complex? Maybe, because nobody trained you in how to use them. Why didn’t anybody train you to use them? Because your supervisor has no time to show you how things work in the com- pany. Why can’t your supervisor show you the proper way to work? Because he has too many projects and is stressed like hell. Okay, this is a silly example, but you get the point. In this simple example, the tool isn’t the only problem. And it is often like that. Tools are the symptom of many other problems: trai- ning, skills, fear of management, lack of curiosity, silo thinking, etc. How Can You Make People Less Frustrated? Principle 030 Making It Digital Won’t Make It Smarter. Some little shops, where you often go, give you some simple printed fidelity cards. You know, the one with the empty dots. When you arrive at 10 points, each point for a coffee you already had, you receive the 11th for free. One of these shops where I often go upgraded their fidelity cards. They don’t have dots anymore but a QR code. That seems smart. You keep the same card. You don’t have to throw the paper away for nothing. Smarter? No. The problem with this “upgrade” is that now I don’t have any idea when I will receive my gift. I could check with my smart- phone. I could take it out, find a QR code scanner app. Install it and then scan the QR code. And then discover that I am far away from the gift. But I’m lazy! In fact, I haven’t scanned that dumb QR code even once. This experience shows that simple non-digital objects sometimes work fine. If something works already well in a non-digital form, don’t make it digi- tal to make it sexy. It will only bother people. How Can You Make People Less Frustrated? Principle 031 Scheduled Automation Is Stupid. I arrived in a hotel in Sicily. It’s a region where it’s rather warm. Every hotel room has its own heating and cooling system. This is great. The hotel owners had the idea to automate the system to make the life of theircustomers easier. The problem is that this automated cooling system works with dates. I was happy to arrive in a sunny and hot day. But the automated system didn’t know that. For the cooling system, this day was in the cold days scheduling. This meant that they heated my room, even when it was warm outside. Nature and humans don’t stick to dates and hours. You should base your automation on contextual in- formation. Use information like external temperature or the presence of someone. Even if an automation system is well done, give the possibility of a human to override it with ease. It doesn’t always have to be the customer. But at least your staff should be able to do it. And the staff should be able to do it without help of an external technical partner. How Can You Make People Less Frustrated? Principle 032 A Bot Won’t Help Shape Your Culture. Let’s imagine you are a cool casual startup. You set up a bot that recognizes formal and boring sentences. This bot sends a reminder to employees who write too formally. You do this to keep your cool and ca- sual culture alive. Would that work? Imagine a new employee coming from a more formal background. He will have a hard time adapting his language. It will need time. But each time he writes formally, the bot will tell him that it’s a mistake. After a while, the employee will hate that stupid thing which always tells him that he is making mistakes. And, of course, the employee won’t change his behavior. In the end, you have a grumpy employee. To solve cultural problems, you need a human touch. You have to show people the benefits of new beha- viors. You have to understand their fears about that new behavior. For example, if collaboration doesn’t happen because people are scared to make errors in public, better software won’t help. Neither a bot. You, first, have to respect and fix human emotions like fear to shape culture. Then you can put technology in place to boost it further. How Can You Make People Less Frustrated? Principle 033 I Prefer Bots over Fake Humans. A study by Gartner says that by 2020 85% of the rela- tionships between an enterprise and customers will be done without interacting with a human. That’s why in the last few months I tried out many bots. After many experiments, I arrived at the following conclusion. I prefer a clear bot to a fake human. Some companies try to create bots which act like little fake humans. They have names. They make little jokes. People interacting with these bots do not even know that they are interacting with a bot. Such fake bots are, at least for now, a bad idea. Why? Because there will always be a moment when the bot, as smart as it is, fails. And a bot which fails in pretending to be human is way more bad than a human failing at delivering good service. When the bot, which we thought was a human, fails and shows us its real nature, we feel fucked. We feel manipu- lated. But if it is evident from the beginning that the interaction that I am having is with a bot, I am more flexible. When the bot makes a mistake, it makes me feel that I’m smarter than the smartest technology out there. How Can You Make People Less Frustrated? Principle 034 Let Me Speak with a Human. When a bot fails, forcing the customer to continue to interact with the bot is dumb. When a bot can’t answer my question, I try again and again with other formulations. When the bot still tells me that he doesn’t understand my ques- tion after the 10th time, I get really pissed. When a bot fails, we should allow people to switch to human interaction. And this, before it’s the 10th time the bot fails. It’s like when you are in a shop and ask a ven- dor for something and he doesn’t know the answer. He will tell you: “Sorry I don’t know, I can bring in my colleague who knows more about this topic.” So, when you create a bot, always add a button that lets a human take over the conversation. How Can You Make People Less Frustrated? Principle 035 Why Can’t I Answer This Email? You just received an email notification. You might have a question about what’s written in there. But wait a second. The email address is donotreply@ lazycompany.com. Hmmm. Seriously, who sends a letter to someone and then signs “Do not reply” at the end? It’s not only a bit impolite but also terrible from a user experience point of view. What happens if the notification you are sending me is not clear enough for me? What you are telling me is that, as a company, you don’t care. Why do you send me a message if you don’t want to communicate with me? Tiny things like the email address you use for your notifications make a big difference. Many companies have understood that and stopped sending emails from generic address. They now use the name of a support person and send the emails in his name. Then, the emails are much more personal. And when you do that, there is a higher chance of your users opening your notification messages as they are not anymore stupid robot notifications. How Can You Make People Less Frustrated? Principle 036 It’s Now Time to Websites That React to the Context. Big companies like Facebook use a lot of data to make their service more relevant to you. They show you content that should be interesting for you, and no one has the same Facebook home page. Super per- sonal. That is great, but how can you do something like Facebook when you are a small company? You can use some super simple data from the context of the user. It’s late in the night, and I’m visiting a company website. It doesn’t make sense to have their phone number in a big font and at the top of the contact information. At night, they will not answer my call, so I would prefer to first see their email address. If I visit a shop website during the opening hours, let me know that you are open. A company which sells clo- thes could use the weather data. For example, they could have a home page that shows sunglasses when it’s hot and warm. All these examples are super simple to do, and you don’t need a rocket scientist to do it, you just need to think a little bit about the context of your customers. Chapter 2 Workplace How Can You Make People Less Frustrated? Principle 037 To Improve Your Service, Start by Paying Your Employees Well. Why do some tourists receive an awful welcome in Sicily? Because of bad service? Yes and no. Because the receptionist isn’t paid well. I’m a Swiss Sicilian guy, and I still have some family in Sicily. It’s fasci- nating to see that it’s a region that has all the attri- butes of a top location for tourists. And at the same time, many tourists never come back. The problem that the Sicilian tourism industry faces is the evil loop of bad wages. Because the economic situation is bad, people aren’t paid well. Because people aren’t paid well, they don’t want to go the extra mile in their job. Because employees treat tou- rists like shit, they don’t come back. Because tourists don’t come back, the economic situation is bad. Who would care about pleasing a tourist when you are paid only fewer than 1000 bucks to do it? And this, when your rent costs 500 bucks. Nobody. You can only ask someone to care about the service that they provide if you show them respect. And this starts with their salary. How Can You Make People Less Frustrated? Principle 038 Make Your Employees Happy, They Will Be Better Service Providers. A study conducted by researchers Andrew J. Oswald, Eugenio Proto, and Daniel Sgroi shows something interesting. Happier individuals have approximately 12% greater productivity. It’s important to come back to the basics sometimes. Happy humans are often better humans. And it’s our job, as service creators and business owners, to make the people around us happy. It’s our task to do so, not only because we are people lovers but also because it will have an impact on our business.Happier people deliver better services. Another fundamental truth that I focus on again and again is the following. A happy employee will be much nicer with frustrated customers. How Can You Make People Less Frustrated? Principle 039 Work Can Wait. We live in an age of constant communication and real-time feedback. The business mindset and the technology make us all connected workers. Connec- ted workers can work from home. They can work on the bus. They can work on their smartphones in their bed. That’s all great progress. The problem is that most people stick with the default options for their devices. This means that people get disturbed by any tiny work notification. They get disturbed right be- fore they go to sleep via their smartphone. They get disturbed in the bus. Some smart companies like Basecamp, which creates a task management app, understood this well. They try to make us, by default, enjoy our family evening. With their feature “Work Can Wait” they set up a default timeframe when the app will send push no- tifications. Outside of these hours you won’t receive notifications. At least that’s the default setting. If you want to be deeply involved with work outside of office hours, then you can change the settings. As a service creator, what can you do to not disrupt the fa- mily time of your customers? And how can you make this respect visible to them? How Can You Make People Less Frustrated? Principle 040 Your Open Space Is like Hell. Imagine a place where you can’t focus on your tasks. Imagine a place where everyone comes and disturbs you. Imagine a place so loud that when you are on the phone, you have to scream so that the people at the end of the line can hear you. Can you picture that? That’s a classical open space. Many studies show the negative impact that this kind of workplace can have. The numbers are stun- ning. Open spaces create a 32% drop in workers well- being. They generate a 15% reduction of productivity. And 86 minutes per day per employee are lost due to distractions in open spaces. You might think that 86 minutes per day not that much. But if you do some simple math, you will see the huge effect. Let’s say your company has about 20 employees. With this level of distractions, it would be like paying three employees to do nothing. How Can You Make People Less Frustrated? Principle 041 Mistakes Are Worthy Only If You Share Them. Allowing employees to fail is great, but it’s even more powerful when they share these errors. Then, the others don’t have to make mistakes themselves to learn. I think it’s important to create rituals that help em- ployees share their mistakes without fear. You could, for example, have a “learning wall” filled up with Post-its. Each time an employee makes a mistake which could be helpful for others, the employee can stop working. And he, then, can write down the mis- take on the “learning wall.” “I made this tiny mistake, and here is what I learned.” By doing so, we celebrate errors. We show that work can wait until we have all learned something. You could review the Post- its every week or month with the team. Do we need to update a checklist? Do we need to put an alert somewhere in the system? Should employees add a little word in the Post-its that they already have un- der their computer screens? Such rituals could help a team learn faster. How Can You Make People Less Frustrated? Principle 042 Employees Should Check Their Emails Less Often. The University of British Columbia in Vancouver found out something interesting about emails. Em- ployees who check their email inbox only three times per day are less stressed than those who do it as often as they want. You just have to allow your employees to check their emails less often, and they will already feel better. The digital revolution brings real-time information. The problem is that it is done in a way where we are not ready to handle this information overflow. Real- time feedback means that you break the focus of employees through the whole day. When you try to replace emails with instant messaging, you should be careful about this particular point. If you ask your employees to be aware of any information in real- time, you are basically asking them not to be focused. I think we should use this rule of the three checking times per day in collaboration and chat tools too. How Can You Make People Less Frustrated? Principle 043 Put Some Stupid Plants to Make Your Workplace Better. Creating a better workplace is a challenging task. We often believe that we need completely new architec- ture, new furniture, or new technologies. But in fact, there are super-simple things you can do today to improve the workplace. A study by Dr. Chris Knight from Exeter University and his colleagues shows that putting some plants in the workplace has a big impact. Plants in an office created a 15% increase in productivity. You haven’t changed anything in your office, you just added a few cheap plants. Another great impact of plants found in another study is that they reduce fatigue by 30%. How Can You Make People Less Frustrated? Principle 044 You Need to Repeat a Behavior for 66 Days to Create a New Habit. People are lazy. They don’t want to change the usual way they have to do things. Employees stick to the old processes. We are all lazy. Researchers have pu- blished in the European Journal of Social Psychology what is needed to make a new behavior stick. On average, you need to repeat new habits, like exerci- sing, for 66 days for the habit to stick. But this can take up to four times longer for some people. What this means for business owners is that it’s slow to bring change. Training is fast. But making people experience the benefit of a new behavior takes a lot of time. So, if you are bringing a new process in a company, the minimum time to make it happen is about 13 work weeks. That’s more than three months. Rapid change is a myth. Chapter 2 Naming How Can You Make People Less Frustrated? Principle 045 Give Everything a Name. When a new little human comes to life, his parents give him a name. They take much time and care to find a proper name. A name which sounds good. A name which is future-proof (“will other kids make fun of him?”). It should be the same for every service, idea, product, or feature we create. A good name sets the tone of your service. A few years ago, an NGO searched a name for their local headquarters. They could just call it “the office.” But the NGO staff wanted to show people that they were popular, down to earth and locals. The street in which the headquarters is located is the “Street Max Huber.” So, after a bit of research, they chose the name “Chez Max.” This name had all the attributes they cared about. It wasn’t a simple thing to spread that name. In the first weeks, the team forced them- selves never to say the word “the office.” They had to create a habit. After a few weeks, the habit stuck in the group. After a few months, the habit stuck in the town. Today, it’s just normal to call that NGO local office “Chez Max.” How Can You Make People Less Frustrated? Principle 046 Stop Inventing Silly Names for Standard Stuff. Marketers always give fancy names to everything. The problem is when you start to invent new names for things that were clear to people before. When you give fancy names to things that were clear, you might create a better storytelling. But then, you can create confusion as people don’t know any longer what they are looking at. In a study of NGO websites, the Nielsen Norman Group found exactly that. In their study, they highlight one example that I found particularly inte- resting. The “I Have a Dream” Foundation referred to the people they helped as “dreamers.” This confused users who were trying to understand what the orga- nization did. Name things that peopledon’t know how to name. Don’t rename things that are already clear in a fancy manner that will confuse people. Something boring is better than something that is exciting but unclear. How Can You Make People Less Frustrated? Principle 047 Don’t Assume That I Know How to Spell Your Company Name. Kellogs or is it Kellogg’s? It’s a Saturday morning, I’m eating breakfast. The box of cornflakes I’m eating from has an ad for a contest. I type the web page address to join the contest. After typing the name, I landed on a weird website. It’s only after a few se- conds that I noticed that this page wasn’t about Kel- logg’s at all. I had just misspelled the brand name. Kellogg’s is the kind of name you see every day. It’s so well known that we all should know how to spell it. But that morning I just did it wrong, and it wasn’t the best experience possible. Was it my mistake? In fact, it wasn’t. It’s a weird name in my native language. We never see words with a double g. The solution to this tiny problem is also tiny. Don’t be so proud of your brand name. Admit that others don’t know how to spell it. And in the end, buy the domains with spelling errors. If you don’t do it, somebody else with fewer good inten- tions will do it. Chapter 2 Other Frustrations How Can You Make People Less Frustrated? Principle 048 Your Opening Hours Don’t Make Any Sense. You need to go to your bank, but you have a job. These two conditions often don’t work together. Your bank has the same working hours that you have at your job. So, you have to go to the bank during your work time. Should you take a vacation day to open a bank account? This doesn’t make sense. Opening hours should work for your customers. It’s the type of customers that you have that defines your opening hours. Are you doing business with consumers? Then, your opening hours should be outside of their working hours. This can be as simple as being open during the lunch time. Or you could be open a little bit after most people finish their job. If you look at the attendance of shops in Google, you’ll see that many businesses have more visitors during the lunch break or right after office hours. So dear banks, being open from 9 am to 12 am and then back from 1:30 pm to 5 pm is total nonsense for customers. How Can You Make People Less Frustrated? Principle 049 I Don’t Want to Schedule an Appointment When There Is Someone at the Counter! I wanted to open a new bank account. I go to my bank, and great! There are three staff members avai- lable behind their desks. I ask one for opening my new bank account. Oh no! That’s not possible, be- cause only a counselor can do it. With online banks, I can open a bank account in eight minutes from my sofa. Here, I had to wait a week to open an account. Let’s be serious for a minute. Making your customer wait one week to do business with you even when you know what he wants and that he wants to do it now is suicide! If the customer doesn’t love your brand, he will just flee and go somewhere else. There are basic tasks like preparing documents which any staff member needs to be able to do, for example, opening a stupid bank account. How Can You Make People Less Frustrated? Principle 050 Choose the Proper Sound to Alert Your Users. The other day I was waiting for my turn in some ad- ministration waiting room. I had a ticket with a nu- mber on it. I had to wait for my number to appear on a screen. While I was waiting, I heard the phone ring every two minutes. Wow! They get many phone calls here was what I was thinking. Then, the receptionist called the numbers of people who didn’t notice that the number on the screen changed. Customers were a bit ashamed as the receptionist was crying out loud the customer number, with a bit of anger in her voice. It’s only after staying for a long time in that waiting room that I noticed that it wasn’t the phone that was ringing. But this phone ringing like sound was in fact the sound to announce that a new customer could come to the desk. The problem was the sound of the alert. If it had not been like a telephone ringtone, more customers would have noticed that it was their turn. They would have felt less ashamed, and the staff member would have been less pissed. How Can You Make People Less Frustrated? Principle 051 Always Look for the People Who Accompany Your Users. Waiting in a shoe shop while my wife is shopping is like hell for me. There is no place where you can sit comfortably and wait for your wife to do her bu- siness. No, you have to wait and stand in the middle of the store. Why is it like that? It’s like this, because most shops and services only focus their attention on the buyer. They don’t take into account that there are people who shop with the customer. The issue is not challenging to fix. Just put a few sofas, and I will be super happy. Always look for the people who come with your users or customers. If the shop took care of me, I would be more motivated to go out shopping with my wife. Now, it’s a painful memory. So, when my wife asks if we could go out shopping tonight, I’ll try to post- pone the situation as far as possible. Which isn’t the dream scenario for the shoe shop. How Can You Make People Less Frustrated? Principle 052 Help Me Remember My Room or Parking Number. I had the chance to stay in a five-star hotel for my work. Such big hotels have many rooms and, there- fore, long numbers for the rooms. The problem was that this number wasn’t written in my room card that opens the door. So, I had to make an effort to memo- rize that number. But because I’m so bad with num- bers, I also wrote a note on my phone with the room number. This prestigious hotel could have helped me with that. Of course, the simplest trick would have been to put the room number on my card. But there are other ways to solve this issue. Parking areas around the world are an inspiration. Instead of using numbers for the floors, they use fun- ny association that stick in your memory. So, for exa- mple, you would park your car on the pink elephant floor. And the whole floor is painted in pink and has little elephant icons. That might be an inspiration for hotels too. And it’s also a great branding opportunity. How Can You Make People Less Frustrated? Principle 053 Send Customers to Your Competitors. A customer has some hesitations about a project that he wants to start with your company. You feel that you are not the best cultural fit for this project. Before accepting the project, recommend some of your com- petitors to your potential customer. That seems stupid, but in fact, it’s something power- ful. By doing so, you show that you care more about the project than about your money. It shows that you respect the work of others. But even stronger, it shows that you know your value. You aren’t afraid that your customers would choose someone else. If they do, it’s that the project wouldn’t have been great together. In the end, this attitude helps the customer to be sure about his decision to work with you. People should not choose your company because they don’t know any other but because they want to work with you. How Can You Make People Less Frustrated? Principle 054 Allow What Your Competitors Don’t. Services and businesses find it hard to stand out in today’s market. Of course, you can invest plenty of money into looking different. Of course, you can invest plenty of money in being more visible. Or you can just change the way people interact with your business in a super-cheap but impactful way. Allow what other forbid. There is a bakery in Lausanne, Switzerland, with a sign saying: Picnic allowed. At first, you might think that this is completely stupid. Why would you allow people to eat things from other shops in your shop? The answer is in fact pretty straightforward. Your customers don’t careif they have bought that piece of chocolate in a first shop. Bought this croissant in second place. And bought this coffee in a third shop. They bought a breakfast. It happens that the diffe- rent elements of this breakfast come from different shops. Often, when you allow people to do things that others forbid, you simplify the life of the customers. How Can You Make People Less Frustrated? Principle 055 Frustrate Rude Customers. Each service or shop attracts, at some moment, some rude customers. We all have experienced this si- tuation where we are waiting in a queue and some asshole takes our spot. Many nice people don’t get angry and convince themselves that they are not so much in a hurry. Such a situation has a high potential for shop owners to improve their service. The shop owner or vendor can refuse to serve, at first, the rude customer who stole the spot. By frustrating the rude customer, the vendor shows respect for all other polite customers. Then, if the polite customer is in a gentle mood, the polite customer can offer his spot but isn’t forced to do it by the situation. Chapter 3 How to Find out If You Make People Feel like Shit? How to Find out If You Make People Feel like Shit? Principle 056 Eat Your Own Shit. Do you want to enhance the customer experience? There is one simple and tiny step you can do today. Be your own customer. After a while, most businesses don’t have any clue how it is to be in a relationship with them. They lose the empathy to see how it feels to collaborate with them. The simple trick is to try out your own products and services. By experiencing your own service, you will already see tons of little things that you can improve. To get even more inspiration, you can use one other trick. Go out and experience a similar service or pro- duct but from one of your competitors. We should be like chefs. We should taste what we produce before giving it to our customers. We shouldn’t just build and ship. How to Find out If You Make People Feel like Shit? Principle 057 Use the “Honestly, Would You Do That?” Test. I’m astonished that when people try to have em- pathy for their customers, they come up with such bad ideas. Of course, our customers would love to pay for that special insurance. Of course, our customers would hit that share button. Of course, they would love to share this amazing new hair dryer with their friends. Of course, users will take time to enter all personal information so that we can help them further. This is the moment when I love to let my cynical mind come out of my body. Yes, it sounds great, but now imagine, you are the customer, would you do that? Honestly? Don’t forget. You are often lazy. You usually don’t like to share personal information. You mostly only want to get something done. Your users and customers are exactly the same. Because they are humans too. So next time, ask yourself: “Honestly, would I really do that?” How to Find out If You Make People Feel like Shit? Principle 058 Be Ready to Get Slapped by Your Customers If You Ask Them Feedback. You should talk to your customers. This is something that any design or business professional will tell you today. And you should follow that advice. But there is one thing you should know before doing so. If you talk to people, you must be prepared to hear what you don’t want to hear. They’ll tell you that the best idea you thought you had in the last ten years is just dumb. Talking to customers isn’t a beautiful love story. It’s more of a “love-hate” relationship. If you are emotionally not ready for people to show you how stupid you are, don’t go out and ask your customer opinions. Just continue doing what you always do, but don’t complain that your customers don’t understand your product or service. How to Find out If You Make People Feel like Shit? Principle 059 Great Ideas from Yesterday Might Suck Today. Red lights are a great invention for the security of people crossing streets. We can say that it’s a great best practice for better security. But this best prac- tice gets challenged as the culture evolves. With the mobile revolution people are using their smart- phones all the time. They use their smartphone to get things done also while they are walking. The red lights that are placed on the eye height are not vi- sible for these people. This creates a safety issue. The city of Bodegraven, in the Netherlands, has taken this cultural shift and new danger into account. They put the traffic light on the pavement. By putting the red light on the ground, they hope that smartphone users will see it. What this story shows us is that we need to question our best practices from time to time. What worked well years ago may not be true anymore. Technology or culture might have changed how users live their lives. In such a context, it’s important to always go back in the field and question your assumption. How to Find out If You Make People Feel like Shit? Principle 060 Test Your Service with Extreme Users Who Will Break Everything. Perfect services that run smoothly without the staff having to help customers don’t exist. Your customers are humans, not robots. This means they will react in ways that you can’t even imagine. And in the end, they will break your service. Prepare yourself for this by giving access to your service to users outside of your target group. These extreme users will bring a lot of questions. They will handle things the wrong way. This will show you where a creative human can make your system fail. Then, test your service with expert users. These are the users who will want to make the most of your product or service. They will hack it to fit their own working style. Are these hacks dangerous for your service? Then, prevent them. Are these hacks good for your service? Then, document them, because now these are new features for your power users. How to Find out If You Make People Feel like Shit? Principle 061 Don’t Ask. Observe Behaviors. Often, if you ask people about something, they try to come up with an answer that makes sense. But when you start observing people doing those things, you discover that thinking and doing are two sepa- rate things. Knowing the opinion of your customers can be interesting to know their beliefs. But, usually, what you need to know is how people behave. Do they use the service? How? When? In one of my research projects, I wanted to find out how homeless people used their money. The pro- blem with such issues is that people usually forget how they use their money. People often tell you what they think you want to hear, because they want to be nice with you. Therefore, I photographed trash bins of a homeless shelter. What I found out is that home- less people do not, as I expected, buy only inexpen- sive food. They also buy stuff from expensive brands. For some homeless people, money is not the real is- sue. The management of money is the bigger issue to solve. Observation of behaviors was here much more helpful than just asking people. How to Find out If You Make People Feel like Shit? Principle 062 Don’t Ask for Feedback, Hunt for Feedback. One day, I passed by a bus station. There, on the timetable, someone wrote a message. The message said: Why do you place the smelly trash right below the timetable? This was a valuable feedback, and nobody asked for it. Similar things happen on social media. People share their opinions without somebody asking for it. On open social networks, you can go hunting for feedback without having to ask people for it. You are looking for what people hate or love about your industry. To do that, search for sentences like “I hate my bank/lawyer/insurance/, etc.” Try to imagine how someone would complain naturally. Elements like “I hate,” “stupid,” and “the thing I hate the most about” are a few of thesentence that you can use to find valuable feedback. This kind of feedback is not compromised by the way you are asking the question or by the fact that people want to please you. It’s blunt feedback that you can hunt. How to Find out If You Make People Feel like Shit? Principle 063 Do Not Send Surveys to a Small Team. It’s interesting to see how workers in companies use surveys to know how their colleagues feel. We do that instead of having a real conversation, we ask for feedback in a bureaucratic way. By using surveys for small groups, we dehumanize the workplace a bit more. By sending a survey to a small team, you are basical- ly telling your colleagues that you don’t care about them. It is as if you were telling them: “Please answer my exact questions. I’m not interested in the other stuff you might think and believe in.” Instead of sending a survey, go and sit down with your teammates. Offer them a coffee, have a friendly conversation about the questions of your survey. You will see that your colleagues will share much more interesting information. And they’ll add information which you would never have thought of asking. Chapter 4 How to Do Service Design Without a Budget for It? Chapter 4 Big Problems Don’t Need Big Solutions. How to Do Service Design Without a Budget for It? Principle 064 Adding More Resources Won’t Always Solve the Problem. The American Economic Review shows that more resources don’t solve the problem. In a study, they found out that building extra roads does not reduce traffic congestion. Indeed, when there is access to more roads, the number of drivers tends to automa- tically increase. In this example, adding more re- sources didn’t fix the problem. More isn’t always better. I think the example above can help us change our mindset. Next time a team- mate tries to solve a problem by adding resources, ask yourself this: could this addition make things worse? How to Do Service Design Without a Budget for It? Principle 065 Forget Complex Technology, Just Use Some Stupid Paper. I was in Beijing, China for work. It was late, and we were in the center of the city. The only open restau- rant at this time was McDonald’s. How can you order your burger when you don’t speak any Chinese? If you are a technological believer, you would tell me: use Google Translate. Yeah, but no, I’m in China, Google is blocked. All my gear couldn’t help me buy a not so delicious burger. Once I arrived at the cashier, the staff member saw that I wasn’t so local and took out a paper with the visual menu. He gave me the paper, and with my fingers I just showed him what I wanted. We could not understand each other’s languages. The technology wasn’t of big help. But a stupid sheet of paper made it possible to buy the burger I wanted in the middle of Beijing at midnight. Think about that: Is there a simpler way of fixing your customer’s problems? Could you do it with paper or something low tech? How to Do Service Design Without a Budget for It? Principle 066 Save 2 Million with a Simple Checklist. Central venous catheters often cause bloodstream infections. In the US alone, it has caused up to 28,000 deaths per year. To fix this issue, Peter Prono- vost created a simple five-step checklist for doctors. This smart guy also convinced the hospital board to let nurses stop doctors if they missed one step. By combining these two simple tricks, the results were enormous. In one hospital alone, the checklist had prevented 43 infections and eight deaths. Plus, it saved 2 million dollars. The important point here is that the system worked because it was a combination of two simple tricks. First, quick to understand and actionable knowledge, that’s the checklist. Second, you also need to help people not to skip the steps. Before implementing this second step, one or more of the steps was skip- ped. And this, for more than one third of all patients. If a checklist can help save lives, then why are you not using one with your employees? How to Do Service Design Without a Budget for It? Principle 067 Pets Can Help with Depression and Health. Dana Casciotti and Diana Zuckerman of the National Center for Health Research found out an inexpensive trick to help patients with pain. In one of their stu- dies, they found out that having your dog in the room lowers blood pressure. And this, better than taking a popular type of blood pressure medication. Also, the simple act of stroking a pet can help lower blood pressure and cholesterol. The lesson to be learnt here is that the pain that a service produces can be lowered if we allow people to come with people, animals, or objects which reas- sures them. This study also shows us that something super simple and inexpensive can have a big impact. Following such a study, we could, for example, create hospitals where pets are allowed. How to Do Service Design Without a Budget for It? Principle 068 Reduce Cleaning Costs by Putting a Fly Sticker in the Urinal. Asking men not to pee beside the urinal won’t help them better target where they pee. In toilets, you sometimes see posters saying: “My dear men, please seat to pee, it’s less work to clean up after.” This educational strategy would have a great effect if guys didn’t look at it like an attack on their manhood. There is a trick which doesn’t need a special educa- tion program for men or any signs. Just put a sticker showing a fly in the urinal or toilet. By doing so, men will target the sticker with their pee shot. This strate- gy, which sounds funny, really works. Places like the Amsterdam Airport have introduced this trick. They claim that they reduced spillage between 50% and 80%. This reduction resulted in a saving of 8% of the total budget for cleaning their toilets. What this example teaches us is that sometimes a bit of fun works way better. How to Do Service Design Without a Budget for It? Principle 069 Beauty Reduces Pain. In a paper published in the “Consciousness and Co- gnition” Journal, three researchers studied the effect of art on the perception of pain. The view of pain- tings, which patients described as beautiful, helped reduce pain. A nice piece of art makes the pain sen- sation softer for the patient. For us, as business owners or Service Designers, this research tells us two major things. First, for the health sector, we can help handle pain in super inexpensive ways. The second, and more important insight, is that beauty matters a lot in the experience of a service. Usually, for the design of services or products, we go for the standard look. We look for the practical and don’t care for the beautiful stuff. What this research shows is that beauty has a huge in- fluence on the customer experience. Bringing beauty back to your products or services will make these services less painful for your customers. How to Do Service Design Without a Budget for It? Principle 070 A Good Sticker Can Reduce Thefts by 62%. Three researchers at Newcastle University did an ex- periment about bike thefts. They displayed an image of eyes with a message about being watched. Bicycle thefts decreased by 62% at the experimental loca- tions. These guys reduced bicycle thefts with a really ugly and cheap sign. These guys didn’t do anything else. No security guards. No cameras or special elec- tronics. No special education or prevention programs. No. Just a damn stupid sign that says “Cycles thieves we are watching you” and two eyes looking. What’s even more astonishing here is that the results are not over a short period. These guys made their little experiment over a full year. Next time you have a big problem to solve, try to think about the stupid little things you could do to improve the situation. Go out, test them. This will cost you less money than setting up some complex technology. And the results might astonishyou. How to Do Service Design Without a Budget for It? Principle 071 Candies Make People Smarter. A study by psychologist Alice Isen shows the power of simple candies. Doctors who received candies were far more likely to diagnose the patient’s pro- blem correctly. Alice Isen explains: “When people feel happy, they have better access to more varied material in their memory. They are more creative problem solvers because their minds are more ’alive,’ and they are less easily confused.” Even simple things like offering candies have an influence. For service designers, this means that we should build a positive and joyful atmosphere both in the workplace and in our services. That is an easy way to improve the decision-making of people. Chapter 4 Be Lazy and Don’t Reinvent the Wheel. How to Do Service Design Without a Budget for It? Principle 072 Keep It Simple Stupid. The K.I.S.S. acronym stands for “Keep It Simple Stu- pid.” The US Navy invented this design principle in 1960. The idea of the Navy was that systems work best if we keep them simple rather than making them complicated. This principle helped engineers build spy planes. But we can use this principle for the creation of services too. If you build a simple service, it’s logical that people will spend less time figuring how it works. If things are built with simplicity in mind, they are simple to understand for the users. This clarity will, in the end, make people stick with your product. And this, because, usually, competition will be much more complex. Simple services or products will be easier to build, this means you can adapt yourself faster than your competitors. This is important for startups or bu- sinesses in highly competitive fields of activities. Your infrastructure will be easier to change or adapt. How to Do Service Design Without a Budget for It? Principle 073 When You Add This, Remove That. Innovative businesses love to bring new ideas and features in their products and services. But, there is a well-known problem. They have a limited set of time to run the service. As we add new features or ideas to our services, we also end up lowering our available time. That’s why I suggest the following principle: “Always ensure you remove at least as much as you create.” Before you put something new in place, make a list of all the tasks you already have to do. Make the same for all the service features. List the one which you can remove, simplify, or delegate so as to create time for the new ideas or features. You can, for example, delegate parts of your service to your competitors. Instead of doing everything as before, you could remove one part to create space for a new feature in your service. This exercise of eliminating, simplifying and dele- gating could also be a monthly routine. But to make such exercises work, the rule has to be clear. If you go through your task list or service features and do not find anything to remove, simplify, or delegate, you are lying. How to Do Service Design Without a Budget for It? Principle 074 It’s Okay If Your Website Looks like Every Other Website. The guys at Google are pretty good at understanding how people use technology and how they react to it. In one of their studies, they tried to see what type of website people prefer. Boring or fancy-looking we- bsites. Unique or similar designs. The result of their research is pretty clear: Users strongly prefer website designs that look both simple and familiar. What this study tells us is that people are okay with websites that look similar to another. Websites that use similar designs help users navigate and unders- tand them quicker. As the Google team says, designs that contradict what users typically expect of a web- site may hurt users’ first impression. And this could damage their expectations and frus- trate them. How to Do Service Design Without a Budget for It? Principle 075 Don’t Build Custom Software for Your Business. You have an idea for a new software that would en- hance productivity. That sounds great and exciting. But you shouldn’t follow your instinct on this parti- cular point. If you had the idea, somebody else had it too. Somewhere in the world, someone skilled might have had the same problem. And maybe already sol- ved it. You only have to invest a bit of time in a good Google search session. So, don’t start by writing the briefing for the developers, search first. Usually, when people come to me saying they need a new tool, I can find an existing alternative. The exis- ting alternative is often cheap. Plus, the alternative is much more powerful than what the company could afford if they were to build the software themselves. By using existing software, you can use plenty of existing features and only develop what is so special to you. How to Do Service Design Without a Budget for It? Principle 076 Let Employees Use Their Own Apps Shadow IT is the usage of IT systems without expli- cit approval from the company. Employees don’t go through corporate apps but use other apps that they find easier to use. Shadow IT is something that we should look with a more empathic eye. Your staff uses Dropbox instead of your super crazy sharing tool developed by your IT? It’s usually because the sys- tem that your IT produced sucks. Why should you pay to develop apps when your em- ployees already use other ones for free? Why should you build new tools if the ones they already own satisfy them? When your staff uses non-corporate apps, it can also be a sign that they need some trai- ning. Use the apps they already use as a reference in your courses. It will help your staff learn the corpo- rate tools quicker. How to Do Service Design Without a Budget for It? Principle 077 Print in Black and White. I’ve worked for a local NGO for several years. During my time there, we were looking at ways to save mo- ney on bureaucratic stuff. In our exploration to re- duce expenses, we analyzed something super simple. We looked at the printing costs. Printing all marke- ting material in black and white would save several hundred to thousand bucks in only one year. Several thousand bucks per year is a big deal for a local NGO. You might say that you need to print in colors to show the emotions. I get that. There is a little sen- tence you can add on your printing material that will fix this. “Printing this flyer in black and white made us save money that we used to fund our homeless program.” Chapter 4 Don’t Solve the Problem, Fix the Perception. How to Do Service Design Without a Budget for It? Principle 078 People Don’t Know That You Are Doing a Great Job. In Great Britain, the post office works well. They have a 98% success rate at delivering first-class mail the next day. That is really good. It seems that the Post-office organization wanted to do even better. They wanted to arrive at a 99% success rate. To reach that extra 1%, they needed enormous investments. They almost broke the organization. There is so- mething else interesting in this little story from Rory Sutherland. When you asked users, their perception of the Post-office was much worse. Most people rated the success rate around 50% to 60%. What is true for the U.K. Post-office is right for many businesses. Customers don’t know that your organi- zation does such a good job. In such cases, is it better to work on making the service even better or should you make the service feel better? If we are honest, your service might be already good enough. So ,you should rather work on the user perception. How to Do Service Design Without a Budget for It? Principle 079 You Will Be Seen as a Better Service If You Do Only One Thing. Rory Sutherland explains key findings in Behavio- ral Economics in a simple way. Here is what he says about a complex paper by psychologist Ayelet Fish- bach: “People believe somethingthat only does one thing is better at that thing than something that does that thing and something else. It’s an innate thing called goal dilution.” What is interesting here for business owners is the notion of focus. In a way, our brain doesn’t like multifunctional services or pro- ducts. Our brain says: “Hmmm if it does all that, it’s certain- ly because it doesn’t do anything right.” The brain loves focus. Then, why do we lose so much time ad- ding features after features in products? Why do we lose time adding more options in the services that we build? How to Do Service Design Without a Budget for It? Principle 080 Good Design Helps You Sell Things for Twice the Usual Price. In a study by BioMed Central, four researchers tested the reactions of people to the design of salads. Yes, salads. Stay with me, because the findings are extre- mely interesting: People would rate a salad presented artistically as tastier than the same salad without this fancy look and no new ingredients. Furthermore, customers would be willing to pay twice as much for the fancy designed salad. You know now that people are okay to pay twice the usual price for something that is better designed. When you have that data, business leaders start to see good design as an investment. They see it as an investment with a high return on investment. How to Do Service Design Without a Budget for It? Principle 081 One Wow Effect Is Enough. When you build a service or a product, you always try to put in place something exciting in it. Something which goes beyond the standard feature. Something special. That’s the WOW effect. But as a creator, you are often heavily attracted by those WOW effects. You think, we could do this, and this, and that. That would be amazing, but it isn’t needed. Having one special feature is enough. If everything you do is special, people will feel lost. In the end, they will feel overwhelmed. You need to allow people to feel se- cure, feel that they know how things work. And then, once in a while, surprise them with this WOW effect or feature. So, the next time you are brainstorming about what will make your service so special, select only one WOW effect. How to Do Service Design Without a Budget for It? Principle 082 Do Small Updates and Sell Revolutions. Apple has a fun way to sell updates as revolutions. They call each of their product a revolution. They tell you that it’s all new and shiny. But in fact, the core, the process of using it is still the same. The form of the iPhone, for example, is quite similar to the first version. If you knew how to use the first version of Mac OS X, you can use the newest version without being lost. Can we say that of Windows? No. It’s why people hated Windows Vista and 8. Both of these version were revolution updates. People hated them. When Windows 7 came after Windows Vista, it was well-received. It was a discrete update based on Vis- ta. People loved it. People love change but hate to learn new habits. This means that they want to hear that everything is new and fancy. They only can work with something that is only optimized and not revolutionized. For the next update of your product or service, sell a revolution and do an iteration. People will love it. How to Do Service Design Without a Budget for It? Principle 083 A Swimsuit Can Make Your Event Different. Hackathons are tech events that are usually seen as something for guys rather than girls. The people behind Hack Away, a hackathon in Stockholm, used a simple trick to get a more diverse audience. With some good texts and one good image, they were able to have 50% of the attendees that are female. Instead of using terms that spoke only to hardcore developers, they talked more about adventure and creativity. But the one thing that they did that is especially smart was to put a bikini on their main photo on their website. With the bikini as their hero image, the organizers clearly showed that girls are welcome. One attendee even told them that the sole reason why she applied was the picture of the swim- suit. What would be the bikini photo that can change your company or service? Chapter 5 How to Use Psychology to Improve Your Service? Chapter 5 How to Build Trust? How to Use Psychology to Improve Your Service? Principle 084 You Are a Liar, so Let Me Ask Other Customers. When service staff wants to show the power of a ser- vice to a user, it’s normal that users think “This guy is paid to lie to me.” So, why do you bother trying super hard to convince your user when he might just see you as a paying liar? What I recommend is to search around and find the communities that are active in your segment. It might be some forums, WeChat groups, or a conversation on Quora. When you are telling your future customers that you are awesome, let them know that they can check if this is true by themselves. Show them the different community platforms that talk about your service. Let them know that you have no control on these sites. Tell your future customers to go on these web- sites and ask others how we are. But many of the customers will not even bother to ask the question. They will see that you are confident enough in the service you provide. How to Use Psychology to Improve Your Service? Principle 085 You Need 10 Reviews to Build Trust. Airbnb is a great example of how you can build trust with simple design elements. The whole review sys- tem that they created helps new customers come out of the idea “It’s weird to go to a stranger home.” They do that just by showing you that other people did have a good experience. We would think the more reviews you have, the bigger the trust is. A study from Airbnb with Stanford University shows how the reality works: “If you’ve got less than three reviews, nothing changes. But if you’ve got more than 10, eve- rything changes.” To build trust, there is a minimal set of elements nee- ded. Once you reach them, trust can exist. You don’t need to work more and more and more on it. How to Use Psychology to Improve Your Service? Principle 086 Sharing Your Bias Builds Trust. We often believe that sharing with customers how certain biases affect us makes us look weak. And that this will lower trust. Research from the US National Library of Medicine National Institutes of Health shows us the opposite. Their research focused on doctors and shows the im- pact that bias disclosure has. In the medical world, doctors often recommend the treatment they spe- cialize in. For example, surgeons recommend surge- ry more often than doctors. The research looked at what happened when the doctor said that he had a speciality bias. What happened is that more patients choose the recommended treatment. Even more pa- tients follow the recommendations with a little more transparency. The doctor just had to give the possibi- lity of seeing another specialist to the patient. Letting people look at different perspectives does not weaken your position. Letting people know that you have a bias doesn’t lower the trust. No, it seems to create a stronger sense of trust in the user mind. How to Use Psychology to Improve Your Service? Principle 087 Use the IKEA Effect to Make Your Users Proud. In 1950, cake mixes were invented. Buyers could bake a cake quickly at home with these premade mixes. But at first, they failed. Consumers didn’t like the instant mixes, as they made cooking “too easy.” After finding this out, the makers of the cake mixes added an extra step. Consumers now had to break an egg and add it to the mix. A service or product that makes a task too easy can undervalue the skills of a person. It goes against common beliefs, but a service or product can be too easy to use! Three researchers, Michael I. Norton, Daniel Mochon, and Dan Ariely, named and described this bias as the IKEA effect in 2011.They explain it like this: Labor alone can be sufficient to induce greater liking for the fruits of one’s labor: even constructing a stan- dardized bureau, an arduous, solitary task, can lead people to overvalue their (often poorly constructed) creations. Chapter 5 How to Help People Change Behavior? How to Use Psychology to Improve Your Service? Principle 088 Offer Less Choices to Improve Customer Experience. We all learned that customers like more choice. That’s a rule that is deeply embedded in our minds and culture. We associate the fact of having more op- tions, more choices to freedom. Somebody smart did a study about this. Meet Professor Sheena Iyengar. What this researcher did was to test the efficiency of showcasing 24 flavors of jam versus 6 options. When there were only 6 jam options, the sale rate was 30%. When there were 24 flavors, the sale rate was 3%. Less choice created more sales. Before you add more choice and options in your service, test out the effect it has on your sales. And go even further, test out if it makes your customer really more satisfied. How to Use Psychology to Improve Your Service? Principle 089 90% of Your Website Content Is Useless. Author Gerry McGovern collected a few examples that show that less content means more conversion. Telenor of Norway, a big telecom company, deleted almost 90% of their pages. Conversions went up by 100%. But more interesting, support requests went down by 35%. Is this specific for the telecom in- dustry? No. The US Department of Health deleted 150,000 of their 200,000 pages. And you know what? Nobody noticed. What is true for the telecom and health industry is also true for schools and the state. The Columbia University of Chicago deleted 97% of their pages. Stu- dent application inquiries went up by 80%. Liverpool City went from 4000 pages to 700 on their website. Support requests went down, and online reporting went up. How to Use Psychology to Improve Your Service? Principle 090 Focus on Smaller Short-Term Goals to Change Behaviors. Temporal discounting is a theory from Behavioral Economics. It is the fact that a person puts more value on what is available right now rather than in a more distant and future goal. In practice, it means that people get unmotivated by the big goal if they don’t see an effect immediately. Let’s take the example of a banking service that helps you make more savings. Instead of giving a yearly review of the savings the user made with your service, show the impact already in the first week. For the creation of new services and habits, temporal discounting has a huge effect. It is important that we make the impact of the services that customers use visible right now. Users need an immediate feed- back that shows them that the service is valuable for them. To keep users involved in the usage of the service, it’s better to have smaller immediate goals. How to Use Psychology to Improve Your Service? Principle 091 To Get People to Act, Show the Losses Instead of the Wins. Researchers Amos Tversky and Daniel Kahneman demonstrated that humans have a loss aversion bias. This bias pushes people to prefer to avoid losses than to get an equal gain. Studies tend to show that losses are twice as powerful than gains from a psychologi- cal point of view. What does this mean for services and products? Let’s take the example of a service that helps cus- tomers save money. Let’s imagine that you are selling eco-friendly and energy saving lamps. With these lights, a customer can save up to 350 dollars per year. That is how you would usually frame the benefit of your users. Now, if we take into account loss aversion, we should flip the framing. If you don’t use the lamps from our subscription service, you will lose 350 dol- lars per year. Now, people will feel your message be as two times more powerful than the first one. How to Use Psychology to Improve Your Service? Principle 092 Reduce Missed Appointments with a Simple Stupid Sentence. Missed appointments are painful both for the user and the service provider. Using a sentence like “80% of patients arrive on time, be one of them” reduces no shows by 32%. A study by Martin, Bassi, and Dunbar-Rees showed this effect. These researchers explain that the social norm is powerful to motivate your users. In a certain way, as humans, we want to stick with the crowd. If the facts show me that most of my other human companions do something right, then I’ll try to do it right too. This type of little nudge can be even more efficient when you combine it with classical systems. I’m thinking of a reminder card, with the date of the cus- tomer appointment written on it, that they can stick on their fridge. Or little reminders via text messages. These are all inexpensive methods to avoid the pain of a missed appointment. How to Use Psychology to Improve Your Service? Principle 093 Ask People to Name When and Where They Will Perform a New Habit. A study published in the American Psychologist looked at two different groups of people who wanted to do more exercise. In the first group, they asked participants when and where they would perform this new habit. The second group just went out wit- hout further question. Participants who were asked these two questions had more chance to integrate the new habit. When we want to help users to create a new habit, we can ask them more questions about the context of this practice. We can ask questions like the fol- lowing: When would you do it? Where would you do it? Will you do it alone or with someone? How long do you think it will take you? These stupid and straightforward questions help the user imagine himself in the future situation. By doing that, we en- hance his chance to integrate this new healthy habit in his life. How to Use Psychology to Improve Your Service? Principle 094 Don’t Motivate People with Money. Dan Ariely, a professor of behavioral economics, shared an experiment in his book Predictably Irra- tional. A program manager of a nursing home wanted lawyers to give legal services to its residents. The residents couldn’t afford to pay the full price of a lawyer. The lawyers were asked to donate their time for a good cause in two different ways. One way of- fered a small compensation of $30 per hour and the other didn’t. You might think, lawyers are greedy and attracted to money. No. Lawyers were more attracted to volunteer for free than for a small benefit. Once you put money in the game, people start to act in the “market norms.” They are thinking: Is what I get enough for what I do? Instead, if there is no mo- ney in the game, then people use the “social norms” to define if they should do something or not. To motivate people; social factors are more important than the simple monetary aspects. How to Use Psychology to Improve Your Service? Principle 095 95% of People Stick to the Default Option. There is plenty of research that tends to prove that we are lazy and stick to the default options. The first study is from the Research team at Mi- crosoft. They investigated how many Word users changed the settings of the program. More than 95% had kept the settings in the exact configuration that the program was installed in. We can use this human laziness to do good. Coun- tries that have as default that people agree to donate their organs have a consent rate up to 99%. For ano- ther country with a similar cultural background but which didn’t put it as a default, the consent rate was 4.25%. So, here come two big questions. How can you create default options that enhance the lives of your users and customers? Why do you need so many options if most of your users will stick with the default one? Chapter 5 How to Use Rhythm to Create Better Services? How to Use Psychology to Improve Your Service? Principle 096 Under Promise,over Deliver. It’s always a pleasant surprise when a package ar- rives a bit sooner than you expected. You get even more excited about the content you just received. It’s also great when there is an extra gift in what you bought online. We all love when a partner goes the extra mile than what you had planned. All these si- tuations make people happy. That’s why you should create such conditions from the start. For typical vendors, I would say: talk less, do more. If you know that you can deliver work in two days, then promise three days. If you do everything right, you create a day of happiness for you and the cus- tomer. If things go wrong, and you need a bit of extra time, then the customer won’t notice it. This can work for any service or product. The product promise should always be a bit smaller than the real outcome. How to Use Psychology to Improve Your Service? Principle 097 Start with the Boring Stuff Then Excite Me Little by Little. My wife and I went to Berlin. There, we visited many museums. Two were very interesting. The Spy Mu- seum seemed like a wonderful and exciting place. We were really motivated to see that one. The second was the Sea Life Museum. Basically, only aquariums. The advertising about it wasn’t that exciting. The Spy Museum started with the best elements. And some more boring parts came in the middle. So, in the end, there was no “aha” moment, as this one already happened at the beginning. The second museum started with the most boring elements and then built on that. Every 20 meters, there was a new little thing. And as we were bored before, even a slightly bigger aquarium with a changing light was already much more interactive. When you build a service, start with some more boring stuff. Then, when you add a few sparkles, the user experiences become a firework. How to Use Psychology to Improve Your Service? Principle 098 Always End a Service with a High Peak. What we remember of an experience is not the me- dian of the experience. The memory of an experience is made of two things. First, the peak of the expe- rience—the best or worst moment. The second aspect is how people felt when the experience ended. That’s what we call the Peak-end rule. Researchers Redelmeier and Kahneman studied two groups of patients who had to go through a colo- noscopy. One group had a standard procedure. The second group had a longer procedure. But in the last few minutes, the doctor didn’t perform the procedure but just waited. The group who had a longer colo- noscopy remembered the experience as less painful. And this, because the last minutes were not painful. That’s why we should think about how we let our customers leave our stores. We should design the best “thank you” page for the forms of our websites. Design the best unsubscribe pages for newsletters. Because this will be a huge part of how people will remember your business, product, or service. How to Use Psychology to Improve Your Service? Principle 099 Uncertainty Makes Users Safer. All around the world, cities are doing what most of us would think is stupid. They are removing road mar- kings. They are removing traffic lights. This seems dangerous, but in fact, it creates safer roads. The Yorkshire town in England suffered a failure of 42 traffic lights. What was amazing is that without the traffic lights, traffic moved more smoothly. In the city of Somerset, they tracked the impact of removing the traffic lights. After removing the traffic lights, there was a 50% improvement in traffic flow. And in fact, this is nothing new. Already in the 1990s, a Dutch engineer Hans Monderman put that thinking into practice. As service owners or creators, we believe that it is our job to create a secure and safe environment for our users. But by doing so, we might create a perceived sense of safety which will lead people to be less careful. In fact, uncertainty makes users safe. When feeling uncertain, users look around and don’t be- lieve everything is okay. How to Use Psychology to Improve Your Service? Principle 100 Friction Can Help People to Be Less Stupid. The social network Nextdoor had a big problem with racist behavior. Users reported suspicious people based mostly on the color of their skin. The company was able to reduce the number of these racist posts by 75% with two simple tricks. The first addition was a little message when someone reported some suspicious behavior. “Ask yourself: Is what I saw actually suspicious, especially if I take race or ethnicity out of the equation?” This works for people who didn’t intend to send some ra- cist message. These people weren’t really racist, but they didn’t think about they just wrote. The second element they used was a little form. When a mes- sage had a mention of race, the user had to add extra information. By doing so, they reduced racist posts by 50%. By making it a bit longer to be racist, all the lazy ra- cist guys will just give up. Thanks This book was mainly made possible through the amazing support of my wonderful wife Joëlle. A big thank you also to three crazy people who helped me prototype this book—Loris Olivier, Romain Pittet, and Pascal Wicht. Typeface Phily Grotesk & Lemanic by Loris Olivier. Proofreading Papertrue, London Publishing and printing Blurb Publication This handbook was first published in December 2018 under the Creative Commons Attribution-Non- Commercial 4.0 International license. So, feel free to hack the content that you find here. About this book The hypothesis of this handbook is that you don’t need to understand the full extent of Service Design to improve the user and customer experience. You don’t need to understand all the theory to create great services. That’s why each principle in this handbook is summarized in a simple rule of thumb. These simple rules of thumb should be enough for smart readers. You might find, under each principle, a little story, an example, or a study. This additio- nal content can help you turn this prin- ciple into action.