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EM13LGG403 EM13LGG702 Work in pairs. Observe the picture and read the following questions. Then share your ideas with a classmate. a) What do you see in the picture? b) Do you use technology for educational purposes? Why (not)? c) What do you think a regular classroom will be like in 10 years? Lead-in atividades no Manual do Professor. Leia orientações e respostas para estas 15 VU_INGLES_Julia_g21At_014a029_U01_LA.indd 15VU_INGLES_Julia_g21At_014a029_U01_LA.indd 15 9/27/20 10:58 AM9/27/20 10:58 AM READ ON Pre-reading 1 Look at the text below, including its title and source. Then write the correct options to complete the sentences in your notebook. A This text is a post / an infographic. an infographic B This kind of text has verbal and non-verbal / only verbal elements. verbal and non-verbal C It was published in a book / on a website. on a website D It’s about technology and education / entertainment. education R e p ro d u • ‹ o /O p e n C o lle g e s Help teachers assess top concerns and achievements related to their students Learning Analytics COMPONENTS OF A 21st Century Classroom Technology is undeniably changing the face of education, and it’s easy to see the impact already. Imagine what classrooms will be like in 20 years with the speed of technological innovation. Learn more about some of the key advancements in the 21st century classroom. of teachers have computers in their classroom… …but just 1 in 5 feel their classrooms have the right level of technology INCREASING THE PRESENCE OF THE FOLLOWING TECHNOLOGIES COULD CHANGE THAT RATIO DRASTICALLY 81% of teachers believe tablets enrich classroom learningReal World Education Project-based learning (PBL) teaches concepts, but also organization, articulation, project management and collaboration Integrating life skills into education can improve student engagement and retention and prepare them for 21st century careers Over 65% of education institutions count online learning as critical for long-term educational success Online Courses Almost a third of all college students take at least one online course Online enrollments saw 21% growth while overall higher education student population only saw 2% growth Games and Gami� cation of teachers have used online games in the classroom In one study, games raised average test scores: 91.5% 79.1% With the use of digital games Without the use of digital games EM13LGG101 EM13LGG104 EM13LGG303 16 VU_INGLES_Julia_g21At_014a029_U01_LA.indd 16VU_INGLES_Julia_g21At_014a029_U01_LA.indd 16 9/27/20 10:58 AM9/27/20 10:58 AM