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EM13LGG403 EM13LGG702
Work in pairs. Observe 
the picture and read the 
following questions. Then 
share your ideas with a 
classmate.
a) What do you see in the 
picture?
b) Do you use technology for 
educational purposes? 
Why (not)?
c) What do you think a regular 
classroom will be like in 
10 years?
Lead-in 
atividades no Manual do Professor.
Leia orientações e 
respostas para estas 
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READ ON
Pre-reading
 1 Look at the text below, including its title and source. Then write the correct options to 
complete the sentences in your notebook.
A This text is a post / an infographic. an infographic
B This kind of text has verbal and non-verbal / only verbal elements. verbal and non-verbal
C It was published in a book / on a website. on a website
D It’s about technology and education / entertainment. education
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Help teachers assess top 
concerns and achievements 
related to their students
Learning Analytics
COMPONENTS OF A
21st Century Classroom
Technology is undeniably changing the face of education, and it’s 
easy to see the impact already. Imagine what classrooms will be like 
in 20 years with the speed of technological innovation. Learn more 
about some of the key advancements in the 21st century classroom.
of teachers have 
computers in their 
classroom…
…but just 1 in 5
feel their classrooms have 
the right level of technology
INCREASING THE PRESENCE OF THE FOLLOWING
TECHNOLOGIES COULD CHANGE THAT RATIO DRASTICALLY
81% of teachers 
believe tablets enrich 
classroom learningReal World Education
Project-based learning (PBL) teaches 
concepts, but also organization, articulation, 
project management and collaboration
Integrating life skills into education 
can improve student engagement 
and retention and prepare them 
for 21st century careers
Over 65% of education institutions count 
online learning as critical for long-term 
educational success
Online Courses
Almost a third 
of all college 
students take 
at least one 
online course
Online enrollments 
saw 21% growth 
while overall higher 
education student 
population only saw 
2% growth
Games and 
Gami� cation
of teachers have 
used online 
games in the 
classroom
In one study, games raised 
average test scores:
91.5%
79.1%
With the use of digital games
Without the use of digital games
EM13LGG101 EM13LGG104 EM13LGG303
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