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Kiril's Klass Basic Mates Down to the Last Pawn Three Keys to Strategy One Pawn Draws King vs. King Pin to Win (Part 1) Superking Time for a Tempo Rooks on the Seventh Trading Queens Trading Other Stuff Opening Principles Rook Lifts Weak Pawns Strong Pawns Rams and Levers Pin to Win (Part 2) Knight Paths and Outposts Blockades and Other Posts Castles Made of Sand Playing with Bees Opposite Bees Underdog Promotions Rooks Behind Philidor and Lucena King and Pawns Common Mistakes Logic of Chess Combo Mombo Knight Fork Queen Fork Pin Discovered Check X-Ray Double Check Fork Discovered Attack Back Rank Double Attack Promotion Overload Destruction Decoy Deflection Square Clearance Line Clearance Obstruction Stalemate Sci-Fi Mate Smothered Mate Perpetual Check Tactics 101 Knight Fork Queen Fork Pin Discovered Check X-Ray Double Check Fork Discovered Attack Chess Lingo Checkmate Giucco Piano Gambit Parts of Game Strategy/Tactics The Exchange Combination Develop Threat Tempo Straight Lines Initiative Piece En Passant Square of a Pawn Queen Fianchetto Minor Pieces En Prise Zugzwang Zwischenzug Cheapo Desperado Evaluate Style Kibits Tournaments Blitz / Clocks Counterplay Caissa Adjourn / Forfeit Other Stuff Introduction How to Read Chess Jumbo Mix Jumbo Mix Jumbo Mix Jumbo Mix Rules of Chess Chess Manners Extra Special Openings Solutions Final Notes